Showing posts with label World of Warcraft. Show all posts
Showing posts with label World of Warcraft. Show all posts

Thursday, January 29, 2015

Out of the Garrison


When Warlords first came out, I thought garrisons were the coolest thing since sliced bread. I couldn't stop logging in. I was there through remote desktop every chance I could to send my followers out and gathering up resources.

Jump ahead a few months - most of my followers and buildings maxed out, I'm turning my surplus garrison resources into crafting materials which I'm starting to become overloaded with, and I'm not sure what to do next. My people still bring me back things, but there doesn't seem to be much to look forward to in the garrison any longer. I'm realizing I've spent most of the expansion running around inside there, and wishing there was as much outside it to capture my attention.

I think I'm going to finish leveling some alts and go back to running old raids solo for fun. I also want to engage in some raid finder to see the content without the pressure of being on a raid team.

It's still a great expansion, but I'm feeling like there's something missing in garrisons to keep me wanting to continue to develop things. I've gotta get back out into the world and find some adventure!

Sunday, November 2, 2014

Solo Runs - Ulduar



I ran Ulduar on my warlock yesterday, and had success for the most part. I've never been there before, so the mechanics were all new to me. I started out on 25-man.

Flame Leviathan took some research to figure out. Outside of a vehicle, I wasn't able to do much to him before he took me down, but after looking at some YouTube clips, I set a few Demolishers up and he went down very fast.

The rest of the fights were fairly easy until I got to Mimiron. All the individual pieces went down easy enough, but the combined unit was too hard for me to get all three segments down fast enough. I switched to 10-man and it was pretty easy.

Hodir also gave me a little trouble, so he was done in 10-man as well.  I though Freya was going to be impossible, but after a long while her health started dropping quickly and she went down.

Yogg Saron was something I haven't figured out yet. The insanity mechanic takes me out in the brain room, so I'm not doing something quite right, and it will take me a few more attempts to get it.


Earlier in the week I beat Lich King on 10-man pretty easily.








Thursday, October 30, 2014

Waiting for Warlords

I went back to World of Warcraft a few weeks ago, and I've been having a blast. I had un-subbed for a few months, and wandered into other games for a bit. I still play Hearthstone every week, as I really like being able to drop in for a quick game here and there (they really need to get the Android release out). I finally finished Diablo 3, although I don't have the expansion. I tried Wildstar for two months, but got frustrated with how often I died, and just didn't love my character the way I felt about my warlocks in WoW.

Warlords of Draenor comes out in a few weeks, and I'm looking forward to garrisons and another 10 levels in a new world.

The latest improvements are pretty cool.
My current transmog set

The Toy Box - all my cool little doodads in one tab, and it's shared between all my characters? Thank you! I can also see all the ones I don't have, and where to get them. This is a feature that should be in all the profession tabs, so we can see the holes in our collections.

Reagent Bank - deposit all your crafting materials into a large bank tab, but be able to craft from there anywhere you are. Craft mats also stack to 200 now, so this freed up a huge amount of bank space for me.

Organize bank and bags - one button sorts all the junk in your bags into orderly piles, and you can even mark a bag to hold specific things, such as equipment, consumables, and trade goods.

The Squish - all the numbers behind the scenes have been reworked, and we seem to have a jump in power, especially for old world raids. A lot of our spells and abilities have been combined, removed, or altered, so we have a lot fewer buttons to press. My spellbar actually has some blank spots now.

New Models - Most of the new characters look pretty amazing. My Undead warlock looks very cool now. I have a human female warlock, and I just can't quite get the face I liked, though. Hoping they'll upgrade the Blood Elves soon.

Cross-Faction Auction House - A lot more activity with more players having access. I like it.

I've been running a lot of old world raids solo, and having great fun. I was able to get through Black Wing Lair and Icecrown Citadel all by myself, which I couldn't do before. 

Wednesday, November 6, 2013

Waiting for Wildstar


The next game on the horizon I've got my eye on is Wildstar Online.

It's probably got game-play very similar to WoW, but it looks like it has a really fun style to it with a lot of humor, which I find very appealing. It's almost cartoon-like in appearance, which to me is better than trying to go for a very realistic look. Sort of like a Shrek movie with a bit more adult humor.

I've applied for a beta invite, but nothing in my inbox yet. I have a few days left on my WoW subscription, but I haven't really done anything there in a few weeks. I just want something really new and different, and while I'm not sure Wildstar will fulfill that, I'm willing to give it a shot.

In the past, there have been some betas that really turned me off to the games, like Rift and Warhammer. I came to see very quickly that they were just World of Warcaft re-treads with some slight differences. Wildstar could be more of the same, but I see a real hint of fun that the others were lacking.

Monday, November 4, 2013

Hearthstone Beta Impressions


I finally secured an invitation to the beta for Blizzard's new game, Hearthstone. I've played Magic: the Gathering for many years, so I'm very familiar with how collectible card games work, and they've done a great job at bringing the format to the screen. Probably a much better job than Wizards has done with Magic Online. It plays fast and is very easy to learn, with all of the concepts taken directly from World of Warcraft.

There is no trading or selling of cards in this game, so you won't see the gold farmers migrating in to make cash from this one. It also reduces the chance of people only buying the best cards in the game to use against you. You'll still be at a disadvantage to people who have spent cash, but players won't be buying packs only to flip them for cash. One aspect I do like is the ability to disenchant cards you don't want, turning them into dust, which you can then use to create cards you specifically do. 

You can play for free, but you also have the option to buy packs and arena tickets with real money. You don't need to buy them, but collecting them from currency won in the game itself will be painfully slow, and you will be facing opponents who have much better decks than you do.

It seems fairly fun, and to drop in and just play a few hands at any time will be nice. I just don't know how much long term enjoyment there will be, as some of the more complex mechanics from Magic are not there, so it may get somewhat repetitive after a while. It's free, so there's no reason not to jump in, at least for a while and try it out. The Battlenet friends list is fully integrated, so you can play against your friends easily enough.

I'm also playing Magic 2014 on my tablet, which is mainly a single-player experience, but it really offers some great game-play.

Friday, March 1, 2013

Out of the Game - 1 Month


I've been away from Wow for an entire month now, and am not really missing it all that much. There are some stray thoughts now and then, and I'm sure I'll drift back in at some point, but I'm thinking I might start fresh if I do, with a new character on a new server. If I had people who were doing the same thing and wanted to play together, I'd jump back in at any time, but I don't care about poking around in Azeroth by myself at this point in time.

It would have been nice if Blizzard could have done smaller, yearly expansions to give us something fresh on a regular basis, as two years is a long time to drag each release out. The patches are okay, but they aren't enough to keep me going. The end raids are fun, but aren't the biggest draw for me, and more dailies just doesn't cut it. I like exploring and leveling, so when I come back, I'll probably do some of that.

Wednesday, January 30, 2013

Wrapping Things Up

Skulfrak prepares to go back on the shelf for a while

I only have a few days left on my World of Warcraft subscription, and while I can still play, I haven't logged in for about two weeks now. I popped in this morning to clean out the mailbox, as I've canceled my account for the time being. I'm sure I'll come back at some point, but there just isn't all that much in the game that interests me at the moment.

I'm pretty busy with class lately, so I've not had time for a lot of gaming. My budget is pretty tight, so I have a few free-to-play options, like Old Republic, Diablo 3 or Star Trek Online. I really want something different, though. 

Wednesday, January 16, 2013

Game Over, Man!


I've gone and cancelled my World of Warcraft account again. I'm sure at some point I'll come back, but this expansion has been a bit frustrating for me. There was a lot to do, no doubt. Pandaria is a beautiful continent with a lot of explore, and full of lore. The route they chose for the end game this time around, with so many reputation grinds before you can buy anything, and all of it through dailies is really tedious, though. I like playing alts, and running all of that again on another toon is just not going to happen. In Cataclysm, I had my army of alts all set up for crafting. I leveled them all up, and then worked on professions, and had a blast using them all together. All of the end game patterns are locked behind the dailies and the reputation grinds now, which is just not as fun for me. I love how they've broken down the walls between servers and let more people play together, but it's just become a big grind, and I don't feel like doing it anymore.


So, Skulfrak is parked for now. Some day he'll come back, and maybe put Garrosh in his place.

I still have Diablo 3, and Old Republic is free-to-play, so I may dabble with that here and there. I don't see that much on the horizon that looks all that exciting, though.

Wednesday, November 30, 2011

WoW - Transmogrification


Patch 4.3 has gone live, and the first thing I did was visit the Transmogrification guys to get my gear redone.  It turns out I have a lot less things in my bank than I thought I did.  All my major toons had some things to improve upon.  My main, Skulfrak, had a full set and looks pretty badass.

I spent about an hour doing that.  For the rest of 4.3, I'm not going to be killing Deathwing, so no interest there.  I have a few new 5-man dungeons to kicked out of for having shitty DPS and not knowing the fights.  Other than that, 4.3 doesn't really give me a whole lot to do, and there are no more patches on the horizon until Mists of Pandaria comes out.  I'm sure that won't be any sooner than six months - probably closer to a year away.

Good thing Star Wars: The Old Replublic head start goes live in 15 days!





Friday, October 14, 2011

Hunter Time!


I'm pretty sure my time in WoW for the next few months is limited. I've pre-ordered Old Republic, it's paid for, and I'm just waiting for a beta invite.  I'm fairly certain I'll spend quite a bit of time establishing myself over there.

A week from today is Blizzcon, and they'll almost certainly announce the next expansion.  But it won't be out in December.  I'd guess at least 6 months - more likely a year - is the time we'll have to wait for the next major content patch for WoW.  Until then, we have only one patch to hold us over until then, and the big thing in that is the Deathwing raid.  I'm not a raider.  Leveling alts is about all I have left to do in the game until the next expansion.  Blizzard knows TOR is coming out, and they're entering the between expansion lull, so will they just let things slide, or will they announce something big and surprising?  I still love the game, but two years between expansions is just too long.  I'm sure I'll be back in WoW when they add some new content, but they need to step up development cycles, in my humble opinion, so I'm betting TOR will be my new gaming home.

So, until I get that beta invite, I've started leveling a hunter alt on Steamwheedle Cartel.  Tholian (with her pet named Webb) used to be my bank alt, but I dusted her off, gave her some heirlooms, and got her from level 28 to 32 last night and this morning. Totally re-learning how to play this class!

Tuesday, October 4, 2011

Skulfrak Goes to War - Outland Dungeon Hero Complete


Skulfrak polished off the last two dungeons he needed for the Outland Dungeon Hero achievement this morning. Both were a breeze for a well-geared 85.  I didn't get the mount from Magister's Terrace, but I did get the Orb that turns him into a Blood Elf for 10 minutes at a time.

I already have all of the Northrend heroics done, so at this point, I don't have any new goals for Skul.  There are some fishing and archaeology things I want to do, but that's about as much fun as watching paint dry.  Not a good predicament to be in with Old Republic on the Horizon.

Monday, October 3, 2011

Skulfrak Goes to War - Two to Go!


I knocked off solo runs of heroic Botanica and Mechannar this morning, and that leaves only Arcatraz and Magister's Terrace for the Outand Dungeon hero achievement.

Sunday, October 2, 2011

Skulfrak Goes to War - Closer to Outland Dungeon hero


This morning, I finished off the Outland Caverns of Time instances and ran heroic Steamvaults. That only leaves me with the Tempus Keep heroics and Magister's Terrace.  Escape from Durnhold turned Skul from a Forsaken into a human (complete with 70s pornstache).  Every time I see this, I think about who he was and what he looked like before the undead plague led to the creation of the Forsaken as a race.

I already have all of the Wrath heroics in the bag, so I need to start thinking about what I'll do with him next!





Saturday, October 1, 2011

Skulfrak Goes to War - Outland Dungeon Hero


Last night, I completed the classic dungeonmaster achievement on Skulfrak, polishing off the last of the vanilla instances.  Then, I started working on the Outland heroics.  I've finished all the Hellfire dungeons, all the Auchindon, and all but one of the Steamvault ones.

This morning, I got back to some crafting and posted a lot of new auctions. Time to replenish my financial coffers!

Outland Dungeon Hero (heroics) needed for Skulfrak
  • Heroic: The Escape From Durnholde
  • Heroic: Opening of the Dark Portal
  • Heroic: The Steamvault
  • Heroic: The Mechanar
  • Heroic: The Botanica
  • Heroic: The Arcatraz
  • Heroic: Magister's Terrace




Friday, September 30, 2011

Skulfrak Goes to War - Classic Dungeonmaster



Last night and this morning, I knocked out a bunch of the classic dungeons Skul needed for the classic Dungeonmaster achievement. There are only two left at this point - Zul'Farrak and Shadowfang Keep.  I'll probably do the heroic version of SFK over the weekend and kill two birds for that one.

These were cake, especially with the new, smaller versions of a lot of them. For these, I used Demonology spec with the Felguard.  I put him on defensive posture, ran straight through without stopping, hitting Hellfire when I had a big crowd around me.  Just running straight for the boss made them very short runs.  I just had to make sure I tagged them before my pet did, so I was sure to get credit.  I didn't bother with loot, as most of the disenchanting mats at that level are selling for very small amounts on my realm.

Outland Heroics will be next!  I'll probably have to pay a bit of attention for those.

Classic Dungeonmaster achievement for Skulfrak
  • Shadowfang Keep
  • Zul’Farrak
Outland Dungeon Hero (heroics) for Skulfrak
  • Heroic: Hellfire Ramparts
  • Heroic: The Blood Furnace
  • Heroic: The Slave Pens
  • Heroic: Underbog
  • Heroic: Mana-Tombs
  • Heroic: The Escape From Durnholde
  • Heroic: Sethekk Halls
  • Heroic: Shadow Labyrinth
  • Heroic: Opening of the Dark Portal
  • Heroic: The Steamvault
  • Heroic: The Mechanar
  • Heroic: The Botanica
  • Heroic: The Arcatraz
  • Heroic: Magister's Terrace
  • Heroic: Auchenai Crypts

Thursday, September 29, 2011

Skulfrak Goes to War - Next up!


Not planning on going back to the Firelands for a while, now that Skulfrak has made it through the daily grinds. I actually ran a battleground this morning for the first time in a long while! It was a pretty humbling loss.

Anyways, what to do next? Classic Dungeonmaster, followed by Outland Dungeon Hero - by myself! There are a long list of places Skul doesn't have credit for, so I'll go back and wipe them out single-handedly.  The vanilla instances will be easy-sauce, but the Outland heroics may force me to pay attention, as I've only solo'd one so far, but I think I can do it.  Here's my hit-list of places to conquer -

Classic Dungeonmaster achievement - needed places for Skulfrak
  • Wailing Caverns 
  • Shadowfang Keep 
  • Blackfathom Deeps 
  • Razorfen Kraul 
  • Razorfen Downs 
  • Uldaman 
  • Zul’Farrak 
  • Sunken Temple 

Outland Dungeon Hero (heroics) - needed places for Skulfrak
  • Heroic: Hellfire Ramparts 
  • Heroic: The Blood Furnace 
  • Heroic: The Slave Pens 
  • Heroic: Underbog 
  • Heroic: Mana-Tombs 
  • Heroic: The Escape From Durnholde 
  • Heroic: Sethekk Halls 
  • Heroic: Shadow Labyrinth 
  • Heroic: Opening of the Dark Portal 
  • Heroic: The Steamvault 
  • Heroic: The Mechanar 
  • Heroic: The Botanica 
  • Heroic: The Arcatraz 
  • Heroic: Magister's Terrace 
  • Heroic: Auchenai Crypts

Wednesday, September 28, 2011

Skulfrak Goes to War - Done with Firelands dailies!


I finally did the last quest I need to finish the Firelands grind. I got a cool mount, a few pets, a few pieces of gear and some random trinkets and had a lot of fun with the lore of the area. Very neat the way they unfolded the area!

Tuesday, September 27, 2011

Skulfrak Goes to War - Fireland dailies end in sight!


With Skulfrak, I filled the Moonwell, recruited the ancients, and tomorrow I should have enough marks to recruit the armorer. After that, I think there's only one more phase and I can be dobne wtih this place for a while. I'm kind of disappointed that there aren't more crafting patters available for different professions.  Skul is a tailor and enchanter, and the only thing he got was a gem bag pattern, which I don't even really need on my jewelcrafter with stacking now.  There are a lot of plate patterns in there, but I'm wondering why the professions in WoW are so imbalanced.  Jewelcrafting has daily quests, and it takes a long time to buy all the available cuts.  Others just seem to be there to max and and then rest until the next expansion.  It seems like they're being a bit neglectful in this area.

With all of my time in the Firelands, I was pretty much ignoring Brewfest, and I just realized last night that I haven't been doing the Corin Direbrew run every day.  Doh!  I corrected this on all three of my 85 warlocks, and he hits a lot harder this year!