Wednesday, April 28, 2010
It's getting crowded in here
It's finally happened. A death knight showed up in one of my warrior's random dungeons last night, and I prepared myself for what I've been dreading for the past month. He didn't disappoint.
On the very first pull, I charge in, hit thunderclap, and... my mob is gone, yanked across the distance by the DK's death grip. Everyone groans and chastises the guy. He's very sad. He rolled this character to be a tank, and he's got all his aggro taking abilities lined up, and he's going to use them, even though he's in the DPS slot.
To make things worse, the hunter is "helping me" with pulls, gathering guys up, and then feigning death. This is not too bad, but he keeps doing it when the healer had announced he was out of mana. The healer dies, and immediately starts cursing me - "#$%#@ hold aggro, you %&^$! Seriously! #%$^%!!!" If we weren't in the last room of Blackrock Depths, I'd have quit then and there, but I ignored him and we finally finished. I still adhere to the mindset of - "You pull it, you tank it."
I had another group I went into this morning that re-queued, and 4 members listed themselves as a tank. Most could do DPS as well, but I think the early 60s are going to be a real test of fortitude for my warrior, Squood. Someone said they thought it wouldn't be too bad, as most people who want death knights have already rolled them, and you can only have 1 per server. I've already seen a few at level 58, fresh out of their starter zones, though, and a lot of them will be brand new to tanking.
I did manage to acquire the Crescent Key for Dire Maul, and completed the East wing. All the rest of the classics are available to me now in the dungeon finder, so let's do this! /cracks knuckles
I'm thinking of making some macros, asking for members to refrain from assisting with pulling and pacing. Any advice on keeping the party under control without sounding like an elitist prick?
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