Showing posts with label art. Show all posts
Showing posts with label art. Show all posts
Friday, March 29, 2013
Looking for Book to Ink - Day 1
Today marks the official beginning of my campaign to find a comic book to ink. It doesn't have to be a regular gig, or even a full issue, but I've been practicing and getting my hand back, and I'm ready to get a fresh credit to my name as an inker. To be more specific, I'm looking for a paid gig that will definitely be published, and not spec work or unpaid samples. My page rate is very negotiable, as I'm looking to rebuild my name and reputation after a long break. My line work is clean and I'm fast, having done two pages a day when required. I've never missed a deadline, and was often the person editors would send work to when others fell behind. I can also do lettering and coloring if need be. I can do traditional hand drawing with ink on paper as well as digital inks from scans.
I've visited the Marvel, DC and Image submission guidelines, and the general consensus seems to be, "Don't call us, we'll call you. Put your work out there, network with people, and get yourself noticed." Well, here I am. If you're an editor, drop me a note. If you're an artist who is looking for an inker, or knows someone who is, drop me a note.
My first professional work was on a book called The Tick, over Ben Edlund's pencils. From there, I worked on many of the Malibu Ultraverse titles in the 90s, working over a slew of diverse and talented pencilers. After Malibu was absorbed by Marvel, I didn't have steady work, so I self-published a few books of my own called Shanghai, which I write, drew, colored, lettered, and acted as publisher, dealing with the printers and distributors. I returned to the mundane art fields, while still dabbling in comics here and there. The last book I worked on was the World of Warcraft comic for DC.
About a year ago, I started buying comics again, and discovered that there are still plenty of great stories being told in the world of sequential art, and some amazing new artists. I dusted off my crow quills and virtual inking tools, and got my hand back. I don't where this quest will take me, but I was happiest when I was inking comics, and I want to reconnect with that again, even if it's just for a little while.
Saturday, December 3, 2011
Art for Today - Ultraforce
Tuesday, November 15, 2011
Mid-life Crisis
I've been thinking a lot about my artistic career lately, and what I'm going to focus on next.
The comic book thing has never really taken off for me. I'm good at it, but after all these years, I'm not getting any offers to draw or ink anything, and my own projects haven't been able to get past the first few pages in the last decade. I learned a lot from all my work in comics, but I've come to the realization that I'm never going to be more than a hobbyist in the field, and maybe I should devote my efforts to trying to become better at something I have a better chance at succeeding in. I'm sure a lot of my art will continue to be influenced by comics, though. It's a part of who I am.
I've gone back to school, and am working on a BA in web design and interactive media. I've been building web pages for more than 13 years, and the progress this art form has made since I started has been staggering. There are a lot of new tricks that I need to learn, and I've been working on the list.
So, I'm primarily going to be focusing my attention on becoming a better web designer. I'll be posting a lot more notes and blogs coming up as I re-design my own site and put the things I've learned into practice.
Sunday, October 16, 2011
Art for Today - Inking the Tick!
Saturday, October 8, 2011
Art for Today - Heart of the Wizard
Wednesday, October 5, 2011
Infinite Canvas

Working on some ideas for doing an online comic utilizing the Infinite Canvas idea.
A web page has an entry point, and from there, I can drop a variety of content forms on a two-dimensional plane that stretches infinitely down and to the right. Text, images, animation, sound, video, stacked layers - anything I want. The only considerations I need to make are the size of the Window the viewer sees the content through, and the length of over abundant load times. I’ll need a system to be able to jump to the next “page” in the series. But, the beauty is, the pages don’t have to be in order! There can be multiple threads and jump-points to other links.
When it’s no longer just static images, it probably ceases to be what we know as comics. It’s a hybrid medium of comic books, animation, and interaction. In short - a new art form that can no longer just be thought of as a web comic. The term “comics” doesn’t really apply anyways, as the medium is not mostly funny. It’s not comical in nature. I guess it would be considered more of an episode, or a webisode than a comic book.
The trick is maintain a flow and keep the navigation easy. I don’t want the reader to become lost or disoriented.
Publishing and updates are instant. Art is much quicker, because it’s done at web resolution, and not for print. Edits and corrections are possible and easy to do. Constant and regular updates provide daily reminders that the project is there on social media.
My obstacles are - I get bored, and I have no feedback, so I drift away. Working on a project for a long time with the intention of publishing it later, keeping it under wraps the whole time, is a killer for me. I need feedback. I need encouragement. Putting something out on the web allows me to add “like” buttons and “share” buttons. I need a forum and a Facebook page where people can comment and ask questions.
When it’s no longer just static images, it probably ceases to be what we know as comics. It’s a hybrid medium of comic books, animation, and interaction. In short - a new art form that can no longer just be thought of as a web comic. The term “comics” doesn’t really apply anyways, as the medium is not mostly funny. It’s not comical in nature. I guess it would be considered more of an episode, or a webisode than a comic book.
The trick is maintain a flow and keep the navigation easy. I don’t want the reader to become lost or disoriented.
Publishing and updates are instant. Art is much quicker, because it’s done at web resolution, and not for print. Edits and corrections are possible and easy to do. Constant and regular updates provide daily reminders that the project is there on social media.
My obstacles are - I get bored, and I have no feedback, so I drift away. Working on a project for a long time with the intention of publishing it later, keeping it under wraps the whole time, is a killer for me. I need feedback. I need encouragement. Putting something out on the web allows me to add “like” buttons and “share” buttons. I need a forum and a Facebook page where people can comment and ask questions.
Just throwing some ideas out there.
Art for Today - Heart of the Wizard
Tuesday, October 4, 2011
Art for Today - Inking Venom!
Monday, October 3, 2011
Saturday, October 1, 2011
Art for Today - Inking Mantra!
Friday, September 30, 2011
Art for Today - Inking Ultraforce!
Thursday, September 29, 2011
Art for Today - Inking The Solution!
Wednesday, September 28, 2011
Art for Today - Shanghai
Tuesday, September 27, 2011
Art for Today - Inking the Tick!
Friday, September 23, 2011
Art for Today - more Shanghai!
Shanghai - this one is all me. A book I wrote, drew, inked, colored and lettered, as well as self-published back in 1997. I really wanted to do more in the field of comics other than just ink, and I couldn't find anyone who would give me a chance, so I just did it myself. Still one of the projects I'm most personally proud of.
Thursday, September 22, 2011
Art for Today - Shanghai!
Wednesday, September 21, 2011
Art for Today - Inking the Solution
Tuesday, September 20, 2011
Art for Today - Inking Mantra!
Art for Today - Inking Prototype!
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